Monday, 26 September 2016

Project One - Start of Pre-Production

Our first project is upon us. The brief is to make a simple 2D game using GameMaker:Studio, using the skills I have learnt so far and those that will be learnt over the next couple of months. The first stage in this project is pre-production, where I will be generating ideas about my game. This is everything from the game's camera angle (top down, side on, asymmetric etc), to level and character design, to the systems and mechanics that will define the gameplay.

Pre production will last two weeks, and by the end of this two weeks my aim is to have a solid idea of the game's core loop, some kind of flowchart or storyboard for the game's story, and hopefully have some levels designed, preferably the earlier levels, as the design in these early few levels is crucial in teaching the player about the systems and mechanics they can come to expect and really sets the tone for the game.

From here, the next stage will be production, where I will make the game in GameMaker. This is going to be a long stage, and will have deadlines on the production schedule that I need to hit, so it is hugely important that I make the most of pre-production and give myself the best possible foundations for actually building the game.

No comments:

Post a Comment