On February 9th 2016, Firewatch was released to the world. The first game from San Francisco based studio, Campo Santo, Firewatch is a first person adventure game, centered around the story of two characters, Henry and Delilah. After generating significant buzz from their E3 2015 reveal trailer, expectations were high and hopes even higher. The game released to a very good critical response, with the game sitting at an 80 on Metacritic averaged across the three main platforms. Success for the team, their first game is a hit, and a new indie darling studio is born. In hindsight, the quality of the game should never have been in question, if the pedigree of the developers is any sort of barometer.
Jake Rodkin - Creative Director
Past Work: The Walking Dead, Poker Night at the Inventory, Puzzle Agent, Tales of Monkey Island, Sam & Max.
Sean Vanaman - Writer
Past Work: The Walking Dead, Poker Night at the Inventory, Puzzle Agent, Tales of Monkey Island.
Jane Ng - Environment Artist
Past Work: The Cave, Stacking, Brutal Legend, Spore, The Godfather, The Return of the King.
Chris Remo - Developer, Composer
Past Work: Gone Home, Thirty Flights of Loving, The Cave, Battlefront Rogue One.
James Benson - Animator
Past Work: Ori and the Blind Forest, Fable 3, Project Milo.
Ben Burbank - Graphics Programmer
Past Work: Double Fine, EA Sports.
Aubrey Hesselgren - Gameplay Programmer
Past Work: Brink, Super Meat Boy Galaxy, The World is Flat.
Gabe McGill - Producer
Kathy McElwee - Accounting & Finance
Past Work: Telltale Games.