Today I created a door asset in 3DS Max for use in our project. Our game consists of a corridor connecting five different rooms, so naturally doors will be one of the first things that the player sees and interacts with. I started with a basic box primitive, shaping it in the form of a thin, tall door. I used the cylinder and sphere tools to create a doorknob also.
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| Extruding the sections of the door |
I had the basic form, but wanted to make something a bit more interesting, so using the extrude tool, I indented the door in four places, as I saw was a common thing when searching for images of wooden doors.
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| A door asset created in 3DS Max |
The last thing I did was find a wood texture and applied it to the door. I don't think the texture matches the door particularly well, but it serves a purpose as a placeholder as it gives a clear indication of what the object is.
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