Monday, 9 January 2017

Applying Textures in 3DS Max

Today we looked at how to import textures into 3DS Max and apply them to objects. Firstly, we looked at how to create textures that tile correctly. This is done using a tool in Photoshop called offset, which changes your image in a way that makes all of the edges line up perfectly, and thus will tile seamlessly. Once you have a texture that will tile correctly, it needs to be saved as a BMP file, which will allow it to be imported into 3DS Max as a bitmap. By applying a bitmap to an object in 3DS Max, you are able to wrap a 2D image around said object in the form of a material. From here you can change how often and how large the tiles of the texture are, to achieve a smooth and seamless texture across your object.
My original woodland camo texture, saved as a PNG image

My woodland camo texture applied to a plane in 3DS Max

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